﻿namespace Pathfinder.Base.Constructs
{
    using Bridge.UI.Utilities;

    public enum SightType
    {
        [UIDisplay("Blind", "blind", false)]
        Blind,

        [UIDisplay("Lowlight", "lowlight", false)]
        Lowlight,

        [UIDisplay("Darkvision", "darkvision", true)]
        Darkvision,

        [UIDisplay("See in Darkness", "see in darkness", true)]
        See_Darkness,

        [UIDisplay("Blindsight", "blindsight", true)]
        Blindsight,

        [UIDisplay("Tremorsense", "tremorsense", true)]
        Tremorsense,

        [UIDisplay("Scent", "scent", true)]
        Scent,

        [UIDisplay("Normal", "normal", false)]
        Normal,
    }
}
